The more soccer battles you win, the more special moves you'll learn, and the stronger your team will be! Train your team, find items, and level up then take to the field for some tactical soccer action. It seems the only way Raimon will stand a chance is if Mark can convince new transfer student and ace striker Axel Blaze to come out of his mysterious early retirement. until they're thrown into a match against the elite Royal Academy for the club's survival. Unfortunately for him, nobody else in the club shares his passion. As captain of the Raimon Junior High soccer club, he dreams of taking his team to the top and winning the legendary Soccer Frontier championship. The original world-renowned soccer RPG INAZUMA ELEVEN is now available for digital download! For example, Fire Tornado has a TP value of 33 in the first game, so if a character was to have a TP value of 90 in total, when they would use Fire Tornado, the hissatsu TP would take away its own value to the characters TP, therefore resulting in a TP of 57. Every character has a different amount of TP, but increase when they level up. TP allows you to use hissatsu until it runs out. Technical Points, abbreviated as TP, are the basics of hissatsu's in the games. Your GP lowers whilst the player is running, so it is wise to pass a lot so the GP of that player doesn't decrease. When you have low GP, there is less chance of keeping possession of the ball and evading players. When a players GP runs out, the player won't run as fast and will show sweat coming from it, showing it is tired. Genki Points, abbreviated as GP (dub: Fitness Points, abbreviated as FP) allows you to run for a limited amount of time until that specific player gets tired. However, hissatsu techniques play simultaneously, which means that they always consume the TP bar and are determined by the player's element only at the beginning. Hissatsu techniques can only be stopped with other moves, meaning that they will always win against basic tactics. The result of any players actions is determined by seven skills, the player's element, and the total number of players participating in an action. The player can dodge an opponent's attacks, slide tackle to take the ball away, or use a hissatsu technique. By using the stylus, the player moves the team around against another team. Most of the goals of this part are indicated by a giant purple arrow. One resembles an RPG, featuring various locations that Endou and his team have to explore in order to get new items, face other players in short casual battles or to advance further in the story. However, as soon as a mysterious forward called Gouenji Shuuya moves to Endou's town, the young goalkeeper sets out to find and recruit members for his soccer team. Even though his skills are incredible, his school lacks a real soccer club as the 6 other members don't even appear to be very interested in training.
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