![]() let the courrier mission runners do the courrier storylines. Voin > Story line Agent should know very well who do the first job in Empire and who do a secondary job. Voin > I'll not take standing loose but I lost allready time for 16 missions - the time I did to protect this piece of Empire off npc pirates. Selmada > it's ok, i can understand it well Voin > side have to be in side I believe, wich mean: combat mission runners have to get the story missions as division they do %, I know Story line Agents have no division, but I wont accept the situation when combat runners get the same courier story mission as a courier runner's, this is injustice and I would like to get as much mane pilots on the forum who can sighn under that. well, if you get a blocade runner hauler and use nano's in the lows. Voin > I believe we (Mission Runners) have to write open petition to CCP about that Voin > all my life in Eve i did and do combat missions (95% of it's) and Im tired of f.ing situation with story line Agents who give to me each second mission trade or courier Selmada > at least for the storyline ones Selmada > well if you just dont accept the mission you dont take any standing loss Voin > good, cause question is how often Story line agent give to us courier or trade mission, and how much % of those? ![]() Selmada > mission runners all over i would think mission near better storyline agent in order to get better storyline mission? Thank you Please, was I just unlucky, and that agent usualy gives kill missions (like I am getting from my normal intelligence agent), or I am stuck with doing that crappy mission ? Can I somehow do the 16. But EVERY time, it was the mission "Materials for war preparation". For about four or five times, I have been offered a storyline/important mission from a storyline agent in Pator, from Intelligence division as well. I am working for Republic Security Services level 3 agent in Pator, for division Intelligence. Thread Statistics | Show CCP posts - 0 post(s) Make sure to loot the DED wreaks, you may be able to get battleship and cruiser modules from some of these concord ships.EVE Search - How to get good kill storyline/important missionĬhannels Missions & Complexes How to get good kill storyline/important mission » Click here to find additional results for this topic using Google Once you destroy this group the mission will be completed.ĥx Frigate Mercenary Pirates (Mercenary Rookie) If you have trouble shooting these npcs, pull some distance from them. This group is appears as you warp in and automatically starts to attack you. ![]() Ignore all other ships.ģx Frigate Mercenary Pirates (Mercenary Rookie) Take out the pirate fleet support frigates. Pick up the jet container contents to finish the mission.ġx Frigate Pirate Scout (Rogue Pirate Grunt) The smuggler's stargate can drop some scrap metal and some illegal drugs.ġx Frigate Mercenary Pirate (Mercenary Fighter)ġx Imperial Industrial (destroyed by the pirate)ģx Frigates Mercenary Miner Rookie (Mercenary Rookie) Investigate the distress call, eliminate all hostiles.ġx Frigate Lone Pirate (Mercenary Rookie) ![]() Kill the heretics' leader and capture worshipers for interrogation.ģx Frigates (Corpii Follower / Corpii Worshipper)Ĭultist's Habitat (destroy to get the mission loot)ġx Frigate (Lazerius - Corpii Collector )Ħx Frigates (Corpii Herald / Corpii Upholder / Corpii Follower)ģx Frigates (Corpii Worshippe / Corpii Follower)ġx Destroyer (Corpior Converter / Visionaryt)Ĥx Frigates (Corpii Diviner / Corpii Herald)Ģx Destroyer (Corpior Converter / Corpior Visionary)Ĥx Frigates (Corpii Follower / Corpii Worshipper) (Trigger wave 1)Ģx Frigates (Corpii Herald / Corpii Upholder )(Trigger wave 2) Killing the last Corpii Follower will spawn a jet can with the mission item.ĭon't forget to put mission item from inventory into ship cargo bay. Wave 2 - Triggers on attacking of structure Cultist's Habitat Wave 1 - Spawns on delay upon warping in. Investigate the Amarr dissidents and bring back data.Ĭultist Habitat - attack this structure to spawn wave 2. If you get in any trouble, deal with it.Ĥx Frigates named "Repair Crew" (State Katana / Imperial Sixtus)Ĥx Frigates (Republic Radur / Republic Skani)Ĥx Frigates (Athran Agent / Cosensin Thrand)įlame of Peace - Level 1 Mission - 4 Parts Go to our Asteroid Colony Field Office and speak to our Assistant Chief Security Officer. Look for signs of Athran Brotherhood activity if attacked, destroy all hostiles.ĥx Frigates (Athran Agent / Athran Operative)ĭestroy the Athran Ammunitions Depot and any enemy ships.Ĥx Frigates (Athran Agent / Athran Operative) Get within 5 km of the abandoned mining station to check for radio transmissions.Ģx or 4x Frigates (Athran Agent) spawn when you are within 7 to 10 km from the station. Recommended Alpha Clone Fits: Amarr, Caldari, Gallente, Minmatar Recommended damage dealing: Therm, EM or Explosive
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